Friday, February 1, 2013

Updates from the trenches

Greetings from the wild, wooly world of video game development! This is my first correspondence since Veteran's Day of last year. Sufficed to say, I've been drawing enemies, power-ups and dozens of drawings of wings for Goose Down, and sometime in the next year you'll be playing it!! Stay tooned!

xoxo,
Dan

Sunday, November 11, 2012

Barfing Fire

I drew the frames for the main attack for Goose Down! Check it!


Saturday, November 10, 2012

Impossible... or Implausible??

Here is the first piece of production art for Goose Down: the Game.



This is The Goose, without wings or color. That tailfeather's gonna move with the direction you fly in. That mouth will open and fire/ice/lightning/bees will shoot out. Kinda like this:


I've been drawing power-ups all day. The animation for The Goose barfing fire (the default, main attack) should take about 12-15 frames. Right now I have 7.

Friday, November 9, 2012

Einhander

Einhander, 1998, is a PlayStation One Shoot 'em Up game.



You control a side-scrolling spaceship firing machine guns at other spaceships in an attempt to destroy the earth. Get hit once, you're dead. There are a million of these types of games, from Gradius to Metal Slug. Einhander differentiates itself in several key, awesome-as-heck ways.

1. Einhander looks and sounds amazing because it was made by Square, the reigning king of PlayStation graphics and music.

2. Variable speed controls. Many "bullet hell" games can be frustrating because the default speed of the character can feel too slow when the screen becomes cluttered with enemies. Einhander remedies this by assigning the back shoulder buttons on the controller to a fast/slow switch that cycles through 4 levels of speed. This means if you get hit by something, it was your own fault.

3. Weapon pick-ups. Einhander features a bunch of guns that attach to your fighter and can be flipped on either top or bottom. The weapons also have different effects depending on which side they are on, eg a shotgun-like weapon that fires backwards or forwards.

4. Shifting camera angles. Unlike most games of it's ilk, Einhander is completely polygonal, not just 2-d. This means the camera can change, giving us new views on familiar situations and creating tension.

The Shoot 'Em Up genre is reliable and well-worn. Einhander is a fresh entry with a great look and feel. It's always been one of my favorites. I played the demo to death then found it at a swap meet ten years ago for five bucks. I gave it away to a cousin. Copies on eBay now run about $40. Please, people. Hold onto your games. It'll pay off. They ain't gonna make plastic forever.